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Built with Processing. (c) 2010 by Design TavernMaker

We are following the leader... Each 'bird' in this simulation adapts its motion to other birds in sight, creating a flock motion. Use the mouse and keyboard to change the rules and see what happens...
 
Controls (click in application window once):
[left mouse drag, horizontally]
or 'a' key & 's' key
: adjust viewing angle of birds
[left mouse drag, vertically]
or
'e' key & 'd' key
: adjust viewing distance of birds
[rigth mouse drag, horizontally]
or 'q' key & 'w' key
: rotate viewing direction of birds
'.' key : toggle between line-view and bird-view
'space' key : rest birds
'-' key : toggle fade on/off (line-view only)
'x' key : toggle warping boarder / bouncing boarders
'r' key & 'f' key : accellerate or slow birds
'c' key : reset birds view to default
'z' key : make one bird into a temporary leader (=ignores others)
'1' key : use "adapt to closest bird in view" rules
'2' key : use "adapt to most distant bird in view" rules
'3' key : use "adapt to average of all birds in view" rules
'4' key : toggle try to adapt / try to disagree
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